Hello everyone!
I'm excited to announce that the Reploid Research Lavatory has moved to Dr. Cossack's server on Interordi.com!
This blog will remain archived here for the time being, and though I haven't decided yet, I may continue to mirror my future blog posts here as well. Comments will remain disabled on this blog, however.
Please update your bookmarks and feeds to the new site! Thanks to Blogspot for giving me my start. And thanks to all my readers!
See you on the other side!
Monday, September 6, 2010
Friday, September 3, 2010
Bedtime for Duo Week
click here to read this entry on the new site
I'm putting Duo week to bed with one last image from the Grand Rockman Exposition '96 Secret File.
I'm putting Duo week to bed with one last image from the Grand Rockman Exposition '96 Secret File.
Something about
duo,
rare art,
rockman,
the power fighters,
translation
Thursday, September 2, 2010
Big Duo, it is now SHOWTIME!
click here to read this entry on the new site
As Duo week (belatedly) winds down, we'll take a look at the Rockman 2: The Power Fighters prologue that appeared in the official game soundtrack booklet ~ a version of the story that didn't appear anywhere else. Action!
As Duo week (belatedly) winds down, we'll take a look at the Rockman 2: The Power Fighters prologue that appeared in the official game soundtrack booklet ~ a version of the story that didn't appear anywhere else. Action!
Something about
duo,
rockman,
the power fighters,
translation
Wednesday, September 1, 2010
Not your average Joes
click here to read this entry on the new site
There's been a lot of questioning over the years about Sniper Joes, who designed them, and their relation to Blues. Part of that I'm sure is my fault, because I remember goofing it a few times a while back (I'm talking years and years ago, back when I thought a year or two of Japanese study qualified me to be a translator) with some of my much earlier and sloppier translations I did for Mega Man Network and Mega Man PC in their early days. As long as I'm playing catch-up this week, I thought I'd throw in a fix for some decade-old hubris of mine as well. Dig in!
There's been a lot of questioning over the years about Sniper Joes, who designed them, and their relation to Blues. Part of that I'm sure is my fault, because I remember goofing it a few times a while back (I'm talking years and years ago, back when I thought a year or two of Japanese study qualified me to be a translator) with some of my much earlier and sloppier translations I did for Mega Man Network and Mega Man PC in their early days. As long as I'm playing catch-up this week, I thought I'd throw in a fix for some decade-old hubris of mine as well. Dig in!
The Birth of Duo
click here to read this entry on the new site
Duo made his first appearance in 1996 with the arcade title Rockman 2: The Power Fighters, in which he acted as a sort of promotional teaser for Rockman 8's release later that year. He was touted as a mysterious new character who was stylistically quite unlike most of the other characters in the Rockman universe, and yet was somehow connected to Rockman and his friends in the past. The Capcom Secret File "Grand Rockman Exposition '96" was one of the first to explain how Duo came to be--not the character's back story, but the ideas and influences that went into shaping the character itself.
Duo made his first appearance in 1996 with the arcade title Rockman 2: The Power Fighters, in which he acted as a sort of promotional teaser for Rockman 8's release later that year. He was touted as a mysterious new character who was stylistically quite unlike most of the other characters in the Rockman universe, and yet was somehow connected to Rockman and his friends in the past. The Capcom Secret File "Grand Rockman Exposition '96" was one of the first to explain how Duo came to be--not the character's back story, but the ideas and influences that went into shaping the character itself.
Something about
duo,
rare art,
rockman,
the power fighters,
translation
Tuesday, August 31, 2010
Mega Man Anime Again
click here to read this entry on the new site
Somehow I totally overlooked this back there. I'd be remiss not to mention it, so let us now correct this injustice!
Somehow I totally overlooked this back there. I'd be remiss not to mention it, so let us now correct this injustice!
A look back in time with Chrono Trigger
click here to read this entry on the new site
For Chrono Trigger fans, the Chrono Compendium is the best site on the net today. On top of their comprehensive game guides, character data, sprite sheets, scripts, and lively forums, they even have an impressive scan archive from books, magazines, soundtracks, and interviews from any number of regions.
I hope someday Mega Man will have a site as comprehensive and definitive in its coverage. Of course, Mega Man also has a ton more games and materials than the Chrono Trigger franchise... but, hey, can't hurt to dream.
As a fan of Chrono Trigger, the early rough sketches from Masato Kato caught my eye. Featured in the book Chrono Trigger Ultimania that was published in 2009 for the DS version release, it's interesting to see how Kato's early ideas compared to Toriyama's finished character designs. If you're interested in that sort of thing, you can check out the two pages translated by me here and here.
Thanks again to the colossal Chrono Compendium for the scans!
For Chrono Trigger fans, the Chrono Compendium is the best site on the net today. On top of their comprehensive game guides, character data, sprite sheets, scripts, and lively forums, they even have an impressive scan archive from books, magazines, soundtracks, and interviews from any number of regions.
I hope someday Mega Man will have a site as comprehensive and definitive in its coverage. Of course, Mega Man also has a ton more games and materials than the Chrono Trigger franchise... but, hey, can't hurt to dream.
As a fan of Chrono Trigger, the early rough sketches from Masato Kato caught my eye. Featured in the book Chrono Trigger Ultimania that was published in 2009 for the DS version release, it's interesting to see how Kato's early ideas compared to Toriyama's finished character designs. If you're interested in that sort of thing, you can check out the two pages translated by me here and here.
Thanks again to the colossal Chrono Compendium for the scans!
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